Showing posts with label Venture Brothers. Show all posts
Showing posts with label Venture Brothers. Show all posts

13 July 2010

Adult Swim's summer hits and misses

The World Cup is over?  Let the withdrawal begin!  Ack!


Near the top of my list of vices is a tendency to watch way too many things on Cartoon Network, especially the late-night Adult Swim section.

Hit:  Mary Shelley's Frankenhole is the latest from Dino Stamatopolous, creator Moral Orel, a brilliant sendup of fundamentalist Christianity that died a miserable death, both creatively and in the ratings.  Stamatopolous followed it up with SuperJail, a tawdry and violent show that's more typical Adult Swim fare.  I hated it, so when Frankenhole started, I avoided it.

[Correction:  Stamatopolous had nothing to do with Superjail.  Still, given Morel Orel's sad fate, my comment about Frankenhole stands.]

That may have been a mistake.  In this show, Dr. Frankenstein didn't stop at creating his famous monster.  Among other things, he's discovered gateways to parallel universes.  Fool that he is, he's opened them; and, on the basis of the first episode I saw this weekend, considerable hilarity has ensued.  I'll stream in the other 10-minute segments that have aired.  Hopefully, like the one I've seen, they'll be close in tone to Moral Orel's brilliant first season.

Misses:  [as] opened two live-action series this summer, both centered on popular comedians.  My feelings about them are not good.  Check it Out! with Dr. Steve Brule features John C. Reilly as the pathetic, forlorn host of an early-morning cable-access show.  Reilly plays the part too well: Brule needs therapy, not more episodes.  Meanwhile, Children's Hospital, Rob Corddry's much-ballyhooed expansion of an Internet series, opened Sunday night.  The opener was made for WB online viewing, so I'll give it pass.  But it doesn't look promising at this point.

Hit:  The Boondocks started its long-awaited third season back in May rather slowly.  The season low came with "The Story of Jimmy Rebel," in which the bizarrely racist Uncle Ruckus hooks up with his favorite singer, who writes and performs racist songs.  It could've been a funny installment, but the writers went overboard with the songs.  From there, the season has improved dramatically, including a brutally funny riff on Tyler Perry.  Series creator Aaron McGruder has reportedly declared that this will be the series' last season.  If so, that would mark a big loss for Adult Swim.

Miss:  Just today, the official Venture Bros. blog confirmed a 12 September start date for new episodes.  The same post tells us that Season 4 has now ended.  For my favorite Adult Swim show, it's two small pieces of bad news.  The original plan was to grant Venture Bros. a 16-episode season 4, split into two parts.  The first eight installments aired last winter, and the season was to restart late this spring.  Production delays took their toll, pushing the restart  back to 22 August, then to the now-official 12 September.  At some point recently, Adult Swim and VB creator Jackson Publick decided to re-label the second half of Season 4 as Season 5.  There is a Venture Bros. panel at Comic-Con in San Diego, so we should soon hear more on the show's near-term future.

Here's hoping the restart makes its new deadline.


16 February 2010

Our doubts are heels: A Venture Bros. Review

Hank:  Wait.  Did you just give good advice?
Dean:  I gotta go check the temperature in hell.
Dermott:  You can both blow me.

Dr. Byron Orpheus may be head of the mystical Order of the Triad, but he's also a doting father who often goes too far in protecting his teen-aged daughter from the world.  Despite that, Triana Orpheus manages to remain the most level-headed character in the Venture Bros. milieu.  When these two likable characters show up in a VB episode, that's usually a good thing.  As well as it has gone, Season 4 was still missing Byron and Triana.  Beyond soothing that concern, "The Better Man" gives Dr. Orpheus the spotlight.

The plot revolves around "the Second World," home to unsavory demons and the hapless souls they torture in perpetuity.  Torrid, arch-enemy to Dr. Orpheus and the Order, has opened a portal to the Second World, and a Cthulu-like being has emerged from it.  After easily escaping whatever control Torrid had over it, the monster proves to much for the Order to fight.  It falls to The Outrider, who had been chasing the creature, to send it back home, rescue the Order, and close the portal.  The incident especially embarrasses Dr. Orpheus, whose wife left him for The Outrider years ago.

Determined to outdo his rival, Dr. Orpheus attempts to create a portal of his own, but his efforts only meet with more humiliation.  To solve his problem, he must to return to the scene of his original defeat.  But first, he must leave Triana's closet, which doubles as his means of reaching The Master, his former teacher.

That doesn't work too well, either.  Her curiosity piqued by an awkward conversation with the Triad, she enters the closet... and meets The Master.  She's met him several times before, but those earlier meetings all ended with her memory wiped.  This time, The Master allows her to keep her memory.  At his urging, Triana reconsiders the plans she had for her future.

Meanwhile, Dean Venture, who has always had a crush on Triana, is also assessing things.  His twin Hank has pointed out that, since his relationship with Triana has really gone nowhere, he might as well seek other girls.  The boys go to the local mall, where, in a hilarious sendup of dating manuals, Hank "teaches" Dean "the ropes."  (The fact that Hank knows nothing about dating doesn't stop him.)  Later, they run into Hank's friend Dermott, con-artist in training, who offers Dean some truly useful advice.  The rarity of truth-telling from Dermott isn't lost on the twins.  But like Triana, Dean has just felt his life taking a new direction.

Meanwhile, back at the site of their first defeat, Dr. Orpheus isn't the only member of the Triad who's been plagued by self-doubt.  Jefferson Twilight has always wondered why, without magical powers of his own, he even belongs in the Triad.  Before he can return to those thoughts, the portal opens again.  Torrid and The Outrider emerge from it, engaged in a fight that devastates both men.  Torrid is banished back into the portal, but The Outrider is in a poor state, too.  The battle forces Orpheus to realize that his rival isn't all bad, and should be saved.

With the help of Billy Quizboy, the Triad attempts to revive The Outrider.  They establish contact with The Outrider, who admits that he once idolized Dr. Orpheus.  Orpheus is grateful to hear that, but now he realizes that everyone is now trapped in Hell.

Everyone, that is, except Jefferson.  It turns out that he does have a magical talent.  It's a small talent, but it's the only one that allows the Triad, Billy and the Outrider to escape.  It's a minor struggle, but Jefferson gets the saves... and a huge ego boost.


But the episode's coda belongs to Triana and Dean.  We'll never know how much romantic love they had for each other, because both of them have now outgrown it.  They will probably remain friends, but the time has come for them to move on.  Her father is moving on, too.  Having conquered the demon of jealously that had haunted him, he's ready to finally let Triana face the world on her own.  It's a poignant scene in a series that usually lives on mockery.

I've left out most of the humor that colors our heroes' efforts.  Dr. Orpheus takes a lot of mocking from both his cat and The Master, who appears in the form of his rather well aged ex-wife.  And leave it to a Dana Snyder-voiced character like The Alchemist to invoke a ritual that's disgustingly hilarious.  It's disgusting and it's funny.

Grade:  99/100.  This could be an enormous turning point for the series.


04 February 2010

Duncan Hunter, Meet Hunter Gathers


As if there weren't already a trillion reasons to stop trusting Republicans with US national security, along comes Congressman Duncan Hunter (right) to speak out against the repeal of the infamous "don't ask, don't tell" doctrine.  Beyond allowing gays and lesbians to serve openly in the US Armed Forces, repeal would, according to Rep. Hunter, "open up the military to transgenders, to hermaphrodites to gays and lesbians."

Because God forbid, expert soldiers like Col. Hunter Gathers (left and above) would be able to serve openly.

07 December 2009

I have scorched the snake: A Venture Bros. Review

Now I'm all out of dreams.  -- Action Johnny


It's back to the mundane as The Venture Bros. returns its focus to Rusty himself.  "Self-Medication" doesn't question the idea of the boy adventurer.  With help from first-time guest stars John Hodgman, Seth Green and Patton Oswalt, it positively trashes the notion, and embraces the implications.  A parallel story-line centers on Sgt. Hatred's struggle; and for once, I didn't mind. 

Rusty Venture didn't really want the therapy session he has to attend.  In a flashback, we see 12-year-old Rusty in therapy, complaining about his treatment by his father... to his father.  Of course, that turned Rusty off to the idea of therapy.  But when a new Guild regulation lets Rusty stop The Monarch's latest attack on him, he goes happily.

Joining Rusty at the group-therapy session are other one-time boy adventurers:
  • Drug-addled Action Johnny (reprised by Brendon Small's voice) is attending on a court order.  Although Rusty is often compared to the 1960s cartoon adventurer Jonny Quest, it's Action Johnny who's the explicit analog.
  • An earlier version of Wonderboy (voiced by Oswalt) is fighting a losing battle with bulimia.
  • Cute lil' ol' Ro-Boy (series regular Christopher McCulloch) plays on Osamu Tezuka's classic Astro Boy, who just had an American-made movie released.  Ro-Boy has lost control over his obsession with giant robots.
  • Last, but not least, are boy detectives Dale and Lance Hale (Hodgman and Green).  The Hales, puns on the Hardy Boys, are still dealing with the only case they failed to solve: their own father's murder.  Umm, there's a reason they haven't solved that case.
Whatever benefits this group-therapy session might have had vanish when the unnamed psychiatrist running it falls victim to a snake bite.  Soon enough, these patients find themselves in the middle of a new adventure, complete with a barroom brawl, a visit to retired villain Dr. Z, and (in between) hilarious "sound" effects like Groin! and Cower!  Although the adventurers don't solve the crime, but the episode's coda does reveal the culprits to us.

Meanwhile, a trip to the cinema turns catastrophic for Sgt. Hatred.  Well-meaning Dean convinces him to watch the last movie he should ever want to.  Unfortunately, Hatred's OSI-prescribed medication has run out, and so is his hope, period.  It's Dean who has to clean up the mess, and with Henchman 21's help, he executes a brilliant plan just to get Hatred through the day.

The main line is full of gags, the best of which involve the Hales.  They're revealed to resemble the Hardy Boys far less than the Menendez boys of true-crime fame.  Ro-Boy reminds us of the dangers of taking children's-show heroes too seriously, and writer Jackson Publick appears to be making fun of himself with some of the Ro-Boy jokes.  Action Johnny is his own goofy self, while the older Wonderboy is intentionally pathetic.  A step back and a few days worth of reflection told me that, funny as these men are, they're also just plain sad.

Which brings me to Sgt. Hatred.  I can imagine that some viewers were laughing at his scenes, but once again, I wasn't among them.  If the end of "The Revenge Society" didn't make Jackson Publick and Doc Hammer's point clear, Hatred's plight here does:  His pedophilia isn't supposed to be funny. 
I was, for once, rooting for Sgt. Hatred.  That's a lot of progress from the beginning of the season.  Here's hoping the writers let him actually find the road to redemption.

And how about Dean?  For the first time in perhaps the entire series, he gets the chance to be the hero.  I'll expect him to fail again in some future episode, but for once, a Venture scores an unqualified success.

Score:  96/100.  Hooray, Dean!

03 December 2009

Swear not by the coffee mug: A Venture Bros. Review

I already know that you used to be a pedestrian. -- Hank, to Sgt. Hatred


A single, short sentence can describe "The Revenge Society": Two powerful Venture Bros. antagonists meet in a spectacular rematch. This episode has enough jokes and pop-culture references to stand on its own, but following the plot really requires background knowledge from past seasons. The two enemies, Phantom Limb and the Guild of Calamitous Intent, figure prominently in Seasons 2 and 3. (Viewers who haven't seen either the Guild or Phantom Limb should pause and click here, where I've delineated their intertwining histories.)

The years since his failed attempt to control the Guild have been unkind to Phantom Limb. Haggard, underweight and perhaps insane, the Limb has renamed himself Revenge. More to the point, he's lauched another attack against the Guild, kidnapping two members of its Council of 13. With Red Mantle and Dragoon under his control, Revenge and his "Society" -- Chuck the toaster, Lady Nightshade the single high-heeled pump, and Wisdom the coffee mug -- go after the Orb.

The Orb, you'll recall, is a softball-sized doomsday device that the Guild and the OSI built decades ago, when they were still a single organization. Since late in Season 3, its has sat quietly in Rusty Venture's personal safe. Alerted to Phantom Limb's intentions, the Guild sends entire military units to the Venture compound, ostensibly to protect the Orb.

For the first time, the Guild has directly attacked Rusty Venture.

In the end, of course, Phantom Limb reaches the compound, gets possession of the Orb and tries to use it. It fails, of course; and anyway, the Guild is ready for Phantom Limb's move.

That's pretty much the plot. Fortunately, "The Revenge Society" relies more on its complications to work.
  • Our beleaguered friend Billy Quizboy returns, this time forced to do Phantom Limb's bidding. After surgically turning Red Mantle and Dragoon into a two-headed man, Billy spends most of his time in a sack, helplessly hoping for his release.
  • Red Mantle and Dragoon don't take the surgery well, constantly bickering even though they have to share the same body. Their inevitable pun takes us to the closing credits.
Red Mantle: Two heads are better than one.
Dragoon: What does that have to do with anything?
Red Mantle: Nothing. I've been wanting to say that all day. I got sick of waiting for an opportunity.
  • Sgt. Hatred tries to build his relationship with the Venture Boys, with middling success. Dean has become his Alcoholics Anonymous-type "sponsor" in his struggle to overcome his pedophilia. Meanwhile, Hank slowly gains respect for Hatred as the two of them eventually lead the compound's (ahem) defense against the Guild attack.
  • The Sovereign, leader of the Guild, turns out to actually be David Bowie. As a hilarious conversation with his lead henchmen, Watch and Ward, reveals, Bowie's secret identity is well known within the Guild. To defeat Phantom Limb, the Sovereign uses Rusty and Dean Venture in a ruse that might contain a bit of truth (as well as background music from Richard Wagner).
  • Watch and Ward, ever the Guild's amusing analogues to the Monarch's 21 and 24, contribute their usual wit.

There's a nasty note in the coda. I was initially angered to see Billy waking up in Sgt. Hatred's bed. It looks as though something very bad has happened to him. On the other hand, "The Revenge Society" exposed an implicit scene from last season's "ORB" -- the apparent murder of Rusty's great-grandfather by his bodyguard --as a lie. Billy may yet prove to be wrong. Either way, the coda should serve as a clear signal that Sgt. Hatred's pedophilia isn't a joke anymore -- if it ever was.

Score: 93/100. It's nice to see old friends, and old enemies, too.


02 December 2009

Paging Drs. Bowie and Fantomas: A Venture Bros. Note

New VB review schedule (now in glorious Scootervision™):  I was supposed to post a review of "The Revenge Society" a week ago Monday, but a surprisingly busy Thanksgiving week delayed that.  Fortunately, Adult Swim used the holiday weekend to again re-air the Season 4 opener, "Blood of the Father, Heart of Steel."  The extra time has let me comfortably reschedule the remaining reviews for the first half of the season:
  • Thursday, 3 December: "The Revenge Society" (first aired 15 November)
  • Monday, 7 December: "Self-Medication" (first aired 22 November)
  • Monday, 14 December: "The Better Man" (first airs this Sunday)
  • Wednesday, 16 December:  "Pinstripes and Poltergeists" (first airs next Sunday)
  • Wednesday, 23 December:  Season 4 Halftime Roundup
The other excuse I have for being late in reviewing "The Revenge Society" actually has some validity. The episode plays well enough on its own, but a working knowledge of both Phantom Limb the Guild of Calamitous Intent would help. Providing that, however, was dominating the review I was trying to write. It finally occurred to me that explaining Phantom Limb and the Guild, and how they've functioned in the series, deserves its own post.

In the world of The Venture Bros., supervillains belong to agencies that provide arch-enemies to would-be superheroes. Each member receives an arch-enemy, whose defeat becomes the member's top priority. The most powerful such agency is the Guild of Calamitous Intent, which, besides heavily regulating its member villains' behavior, exercises considerable influence on the outside world. In exchange for following Guild rules, members can receive generous benefits, up to and including opulent housing in tony suburbs. Repeated violation of Guild rules, however, can get members jailed, killed or even worse.

So, we discovered near the end of Season 1, does crossing Phantom Limb. The Limb first appears in "Trial of the Monarch" as one of the Guild's highest ranking members. The trial itself, which ends in The Monarch's conviction, turns out to be a ruse that Phantom Limb engineered. The Limb's real target was Tiny Attorney, who committed a yet-unspecified wrong against the Guild.

By then, Phantom Limb had stolen Dr. Girlfriend's affections away from the Monarch. The Monarch's disastrous efforts to win Girlfriend back provided Phantom Limb the inspiration for his scheme and, not incidentally, a patsy. With The Monarch in jail, Phantom Limb could have Dr. Girlfriend, now reverted to an older identity as Queen Aetheria, all to himself.

Imprisonment doesn't stop The Monarch's love for Dr. Girlfriend, which drives the story arc that underlies Season 2. "Hate Floats" chronicles another failed attempt to get Girlfriend. It isn't until "Victor. Echo. November." -- when a negotiation among Phantom Limb, The Monarch and the Guild backfires -- that Dr. Girlfriend even considers returning to The Monarch. By the time the hour-long "Showdown at Cremation Creek" starts, though, the two of them are having an affair. Eventually, they decide to marry, with the Guild's approval. As Part I of the Season 2 finale progresses, however, it's clear that Phantom Limb doesn't approve.

Enter the Guild. For real.

However genuine his feelings for Aetheria/Dr. Girlfriend were, Part II of "Showdown" exposes them as yet another cover for Phantom Limb's true intentions. It turns out that what he really wanted was control of the Guild itself -- and the death of its Sovereign, who appears to be David Bowie. The ensuing battle, in which Brock and the Ventures play decisive roles as neutrals, ends with Phantom Limb defeated, and possibly dead.

If Season 2 centered on The Monarch's attempt to win Dr. Girlfriend back, Season 3 revolves partly around his quest to win Rusty Venture back as an arch-enemy. In the season opener, "Shadowman 9: In the Cradle of Destiny,", the Guild validates his marriage to Dr. Girlfriend, but at a cost: The Monarch must leave Dr. Venture alone, and find a new hero to "arch." Episode by episode, plot by plot, The Monarch eventually convinces the Guild to finally reassign him to Dr. Venture.

Phantom Limb, who proves to have unintentionally introduced the eventual newlyweds, is revealed to have survived the battle, but appears in only one other Season 3 episode. "The Invisible Hand of Fate" explains both how he gained his powers and how Brock Sampson became the Ventures' bodyguard.

To this point, and well into Season 4, the Guild has never targeted the Ventures directly. When the Guild has become the Ventures' concern, it's been a side effect: some conflict with either The Monarch or Phantom Limb caught the Ventures in the crossfire.

Brock Sampson, however, is another matter. His connections to the Guild and its rival, the OSI, form the other axis around which Season 3 revolves. In "ORB," the Guild and the OSI (Brock's employer all along) are revealed to have once been the same world-spanning secret society. Over centuries, this society's members, who included the world's most brilliant minds, built an Orb, a softball-sized device capable of destroying the world. When the society split up over the Orb in the late 19th Century, ancestors of Rusty Venture and Phantom Limb ended up on opposite sides. One faction became the OSI; the other, the Guild.

That's the last time we saw either the Guild or Phantom Limb, until now. Both of them return, along with the Orb (now in Rusty's indifferent hands), in "The Revenge Society."


16 November 2009

Alas! poor 24. A Venture Bros. Review

"Return to Malice" heralds the end of Season 4's first quarter, so before I tell how well I liked it, it's time to survey the season so far.

The good: How big a risk was it for Doc Hammer and Jackson Publick to make Brock Sampson's resignation stick? This was the biggest character loss any television series has taken since the murder of Catherine Chandler in CBS's Beauty and the Beast (1987-90). Like Brock today, Catherine's role went to the core of that series. Her death led to the cancellation of Beauty after only 11 more episodes, and Brock's departure could easily have done the same to The Venture Bros.  But this is not CSI OSI: Brock Sampson. Brock had become too central, and it was simply time for him to go his own way. This was the right decision, done for the right reason and handled the (mostly) right way.

Generally, the season has been enjoyable. Even "Perchance to Dean," which I disliked, had some great moments.

The bad: (1) Was it too much to have hoped to see more Triana and Byron Orpheus by now? Maybe it's because she's had less time than the rest of the cast, but Triana has always struck me as the show's most level-headed character. We've been promised an appearance this season. (2) "Perchance to Dean," taken alone, was well intentioned but badly executed. I suspect, though, that we haven't heard the last from the Psychic Delivery Man.

The ugly: Okay, okay, I get it. Sgt. Hatred is a pathetic substitute for Brock. That would be true even if he weren't a pedophile. While I'd like to see less Hatred, that's not going to be the case. All the attention he and his issues have been getting had better lead to a big payoff in the next month.


Henchman 21: What's the password?
The Monarch: I forgot. Oh, wait, I remember. I'm the f**king Monarch! Let me in now!


The Ventures and their friends have had to deal with Brock's loss, but Henchman 21 has had to deal with his own loss: the death of his best friend, Henchman 24. His lengthy mourning period drives Episode 43, "Return to Malice." In the months since 24's passing, 21 has not only bulked up but also, in effect, become the #3 person in The Monarch's crew. Nevertheless, 21 still mourns, and he still plays Hamlet to 24's Yorick. Revenge never left 21's mind, and the time has come to pursue it.

Without The Monarch's knowledge or consent (and in violation of Guild of Calamitous Intent rules), 21 leads a raid on the Venture compound and kidnaps the twins. 21 tries to get information from them using Chinese water torture, but his makeshift apparatus only wakes them up. Ultimately, it's 21 who gives up information, telling the boys about how he's spent the time since 24's death. That story includes a badly executed 21-gun salute, more time stuck in his mother's house, and eventually an acknowlegement of his own role in 24's passing.

Of course, Doc Venture and Sgt. Hatred go to Malice, the town where the Monarch and his crew live. It's also Hatred's former home town, and he ends up spying on his ex-wife and pathetically pitying himself. Meanwhile, a food allergy complicates an interview The Monarch was supposed to give. While his wife handles that, The Monarch lays down the law, first to his wife's infamous Moppets, then to the Venture boys (whom 21 has released), then finally to 21.

"Return to Malice" has fewer laughs than most VB installments, and far less action, but its component sub-plots mix and match well, leading to some nice payoffs, including a (gasp!) meaningful conversation between Doc Venture and the former Dr. Girlfriend. As a bonus, it's also a great way to bring a new viewer into the wackiness that is The Venture Bros.

Score: 95/100. It's a solid 'A,' no more, no less.

09 November 2009

Aye, There's the Flub: A Venture Bros. Review

 "There is no Hair Fairy, is there?" -- Dean



The 1985 Chicago Bears won Super Bowl XX using the most powerful defense ever to take to the gridiron.  Superstars Walter Payton and Jim McMahon powered the offense, whose job that year was to simply mop up the devastation that the "46" defense brought upon its opponents.  Their only loss that season, a 38-17 defeat at Miami, happened mainly because the Bears had a rotten second quarter.

That second quarter kept coming to my mind as I outlined this post.  Every great champion has at least one episode that simply sucks.  The same is true of television series: there's always at least one episode that's obviously worse than the others.*  The Venture Bros. has had a great run, but "Perchance to Dean" is the first episode that I can claim to dislike.  It's not a bad episode, but with its larger-than-normal plot holes, it's not good, either.

It was nice to track a simpler plot line.  (Simple is good, once or twice a season.)  It was a pleasure to see a VB episode highlight Dean.  Finally, it was good to see movement in the relationship between Doc Venture and his twin sons.  Like the "46" that 1985 night in Miami, alas, none of these meshed very well.

In the core plot line, as punishment for a spectacularly funny insult, Rusty has handed Hank an excessively long list of chores.  Hank chafes, of course, and the arrival of his friend Dermott simply abets his rebelliousness.  Meanwhile, Rusty has decided to start training Dean as a scientist.

The basic Dean line actually works.  At first, Dean is uncomfortable with the idea of becoming a scientist.  It doesn't help when Rusty turns the Panic Room into Dean's mini-lab (no windows!).  But Dean has started losing his hair, and he soon starts experiementing with fallen strands of it.  In a hilarious sendup of progressive rock music, Dean finds even more inspiration in a listening room that Rusty had previously kept secret.

By contrast, Hank gets nothing but contempt, and it's small wonder that he decides to join the annoying (but popular) Dermott on another adventure.  I generally don't like Dermott, whose only interesting feature these days is his mysterious mother, who makes a voice-and-shadow appearance at the end of the episode.  (Right now, Dermott is just a bulked-up Nelson Muntz.)  As a foil for Hank, though, Dermott works well enough this time.

So far, so good.  In other VB episodes, the inevitable complications improve the plot, but here, none of the complications work.
  • D-19, the episode's main antagonist, is a deformed, paranoid and generally sad Dean clone.  Terrible actions notwithstanding, I could only feel sad for D-19.  Circumstances considered, the fate he meets might be kind.  The trouble is that D-19 deserved a better beginning.  From the opening sequence, we are supposed to believe that he (a) survived being literally flushed down a drain as an embryo, (b) made it to the Venture attic and (c) reached even the limited level of intellect he has -- all while undetected by Brock Sampson or the Ventures for at least 16 years.  All three conditions must have been met for D-19 to have any plausibility, but I didn't see evidence that any of them were.  Yes, Doc Venture misses lots of things that happen on his own property, but that doesn't resolve this hole.
  • Let's see if I have the psychic-delivery-man story line right:  Delivery man, inadvertently prodded by a frustrated Hank, alerts the sheriff of a bad feeling he has about the compound.  Sheriff brings in a SWAT team to raid the compound.  SWAT commandos move in, arrest Doc Venture and Sgt. Hatred and Hank, and take Hatred's PC (why not Venture's?), only to let it all go at the end.  In the first place, where have the cops been since the end of Season 1?  In the second, the tip-off from the psychic recalls only bad 1970s made-for TV movies.  Amusing references to the Branch Davidian and Heaven's Gate cult disasters notwithstanding, I didn't see any reason to have this subplot.  Maybe the delivery man will show up again in a later episode.
  • What is Sgt. Hatred still doing on the compound?  As a bodyguard, he's been an abysmal failure, and I'm surprised Rusty hasn't fired him.  His latest protection scheme, involving explosive mockups of Doc Venture, ties all the subplots together, but doesn't prevent either Dermott's intrusion or protect anyone from arrest.
Other issues -- the opening scene as Brock's first day on the job, Rusty's sudden change in behavior towards the twins -- would normally get their own paragraphs.  In "Perchance to Dean," however, these are just minor issues, worth just this little scribble.  The episode isn't as disastrous as some I've seen on other TV series I've liked (Battlestar Galactica, Star Trek: Deep Space Nine), but I hope this is a low point.

Score: 78/100, including a +5 bonus for J.G. Thirwell's progressive-rock riffs.


*Excepting The Wire, whose clunkers still made great television.


02 November 2009

Holy sunshine! A Venture Brothers review

Rusty Venture: How do you lose a Hank?
The Monarch: Same way you just lost 10 million dollars, genius!


For once, I'm on time with a post, which means I'm reviewing a Venture Bros. episode 7-1/2 days after its first airing.

"Handsome Ransom," the second episode of Season 4, takes The Venture Bros. back to territory it first visited last year in "Home is Where the Hatred Is."  In that episode's coda, noted pedophile Sgt. Hatred unsuccessfully tried to lure the Venture twins into his hot tub.  This time, it's Hank alone (shown above with Captain Sunshine) who becomes the object of a large man's affection.

If that last sentence frightens you, well, that's the point of "Handsome Ransom."  We see lots of hints that Hank is about to suffer sexual abuse -- and all of them lead to other places entirely.  Like "Blood of the Father, Heart of Steel," this episode plays mainly to its already established audience, which has already dealt with Sgt. Hatred's unsavory obsessions.  Here, for that reason, I spent most of the episode worrying about Hank's well being at the hands of the differently twisted Captain Sunshine.  The good news is that my worries eventually turned into one long rollercoaster ride.

In "Handsome Ransom," The Monarch has yet another scheme against Doc Venture -- this time, kidnapping the twins for a $10,000,000 ransom -- interrupted an angry Captain Sunshine (voiced by Kevin Conroy).  Sunshine crashes into The Monarch's flying lair, beats him up, has him arrested (for no good legal reason) and flies off with Hank.  Years earlier, The Monarch had slain Sunshine's beloved ward, Wonderboy.  Hank's resemblance to the fallen sidekick inspires Sunshine to take him to his home, the Neverland-like Sanctum Solarium, try to turn him into the new Wonderboy.

As a thinly veiled amalgam of Batman and Superman, Captain Sunshine is unsettling enough, but the creepiness doesn't stop at his appearance or his home.  First, there's Sunshine's outfit, which, in modern symbolic language, is literally gay.  Then, Sunshine gives Hank a makeover.  Then, when Sunshine's butler hands Hanks a tube of jelly, we fear the worst.  After the break, though, it turns out that the jelly merely helps Hank fit into a Wonderboy outfit.  (The Monarch's later attempt to make the same trip provides a funny counterpoint.)

In fact, everything about Captain Sunshine that might suggest a threat to Hank turns out, instead, to be a manifestation of Sunshine's attempt to replace the late Wonderboy.  The true nature of the relationship between Sunshine and Wonderboy never comes to (ahem) light; we're permitted to know only that Sunshine really, really misses him.

Actually, that's not very far from the actual Batman, or his relationships with the various Robins.

It's a scary ride, worrying about Hank, but once his father rescues him, the episode becomes much easier to enjoy in retrospect.  That's a good thing, because "Handsome Ransom" is packed with hilarious gags, not all of which are shots at Batman or Superman.  Also, returning along with The Monarch and the buffed-up 21 are some other VB favorites.  Dr. Mrs. The Monarch proves the validity of her title, while Peter White and a rebuilt Billy Quizboy try to help their old friend Doc Venture.

Finally, I should mention that the action here takes place after the death of Hitler the dog.  That means that 9-12 months have passed since Henchman 24's death, with the lower figure still the "official" estimate.

Score:  94/100.  I am liking this episode more as time passes.  But please, enough with the pedophilia.

30 October 2009

Stop shooting that comic book! A Venture Bros. Review

Lord, deliver us from 1978.
-- Agent Cardholder, "Blood of the Father, Heart of Steel"



Adult Swim lists the Season 4 premiere of The Venture Bros. as Episode 46, but that may have been the most straightforward part of this dense, complex but worthy episode.  There was enough material in this half hour for two episodes, but somehow Jackson Publick and the rest of the real-life Team Venture managed to pack it all into a single installment.  On that basis alone, Adult Swim's decision to air it on five consecutive nights was well justified.

Here's the synopsis:  "Blood of the Father, Heart of Steel" follows the series' central characters, along with Henchman 21, Sgt. Hatred and Dr. Orpheus, as they all deal with the aftermath of Season 3's explosive finale.  (In this case, the adjective is no exaggeration.)  Peppered with references to Raiders of the Lost Ark (1982), the episode uses Marvel Comics #1(1939) as a framing mechanism.

Told in traditional, linear fashion, "Blood of the Father" would have been challenging enough to follow.  As it unfolds, however, it quickly becomes clear that we are dealing with two distinct and parallel plot lines.  Both lines start at the same point: the season-ending explosion that decapitated both HELPER the robot and 21's best friend, Henchman 24.  The episode's coda, the short scene that always follows the credits at the end of a completed VB episode, marks the end of both lines.  The additional challenge comes from the opposite directions of the lines.

The forward-moving line, which opens the episode, features Brock Sampson alone.  When the explosion occurred, Brock was literally walking away from his job with the Office of Secret Intelligence.  Severely wounded, then patched up by OSI doctors, Brock resumes his escape,  convalescing for several months before deciding to return to action as a free agent.  But things have changed in his absence (including his weight).  Each scene in this line is marked with the title of one of the stories that comprised Marvel Comics #1.

The other plot line, which involves Dr. Venture and the twins, moves backwards.  In the aftermath of the explosion, Venture finds himself harassed, first by 21, then by neo-Nazis.  21 wants Venture to use his spectacular (and illegal) cloning facility to recreate 24.  To pay for the operation, 21 offers Venture his family heirloom: a mint copy of Marvel Comics #1.  Later, bringing with them a dog that holds Adolf Hitler's soul, the Nazis threaten to kill Venture unless he uses his cloning skills to give Hitler a new body.  The scenes in this line also get visual tags, but these show the value of 21's comic book at the point each scene occurs.  Since the scenes appear in reverse order, the value begins at zero and ends at $500,000, the book's value when Venture first receives it.

Unfortunately for 21, the residents of the Venture compound don't understand what he has given them.  To them, it's just another comic book, and in each scene it appears, it takes a form of abuse that only copies of, say, Human Events, should have to endure.  Even after being turned into a doggie toy by Dr. Orpheus, the poor book is still worth $850, but the last abuse finishes it off.  Once 21 learns of his book's fate, he turns to Orpheus to resurrect 24, only to be turned down again.

(Like the episode itself, both the title of this post and the picture atop it revolve around the book.  In the screen cap, 21 is arguing with Doc Venture just before his visit with Orpheus.  The title arises because, at one point, Hank shoots -- yes, shoots -- the comic book.)

And that dog does have Hitler's soul locked in it, as becomes apparent to everyone but Dean, whose mental state has been deteriorating.  To Dean -- apparently the only person who can finish Hitler off -- the dog is just a pet, and his best friend, until the Nazis return.  Eight months after their first visit, they are displeased to see that Hitler remains in canine form.  It falls to Orpheus, Sgt. Hatred, Venture's archenemy-turned-bodyguard, and a rebuilt HELPER to try save the day.

I can't say I enjoyed seeing Hatred become Brock's replacement.  It's hard to root for anyone so pathetic that OSI has to drug the pedophilia out of him.

Various message boards, including the official one at Adult Swim, have suggested that eight months pass from the beginning of the plot lines to their end, but I think that's an underestimate.  We don't know how long it takes after the explosion for the Nazis to first arrive, nor do we know how long Brock's recuperation lasted.  Either length must add to the eight months, and judging from the magnitude of Brock's weight fluctuations, it's likely that both of them do.  I'd guess that the total length is somewhere between 12 and 18 months, not the popularly reckoned 8.  Perhaps later episodes will clarify the issue.

As I said, that's a lot to pack into 23 minutes of animation, and there's quite a bit I haven't mentioned.  You probably will need at least two viewings to understand it all, but it's worth the effort.

Grade:  91/100.  I initially knocked it down to 87 because of Hatred's increased role, but I've become more forgiving.  A little bit more.

Update (2 Nov 09): Jackson Publick has provided a ruling on the timing.  On his blog, he says that the episode takes place over nine months.  Brock's weight changes would seem to suggest a longer span, but everything else fits.